Under each elemental color, you've got two main spell types. For example, you've got Purple magic, with themes of being earth- and planet-based, and Red magic, which draw their power from fire. We saw a handful of spells in our demo, which were divided into groups based on their elements. Instead of all those magical options becoming overwhelming, Forspoken feels like it's designed to encourage you to just try everything, casting spells as fast as you can to see what they can do and how well they can work in synergy with one another. Developers at Luminous Productions say players will eventually have access to 100 spells, a daunting number that, after playing, becomes a big selling point. Parkour is also a big part of Forspoken's approach to combat, which is all about keeping on the move and walloping enemies with a huge amount of magic spells, and definitely contributes to an enjoyable Spider-Man-like feel. I found myself running out of steam as I tried to cross large open areas, and it took me a while to get a good sense of how to utilize the system to make getting around fun instead of arduous. It seems that while parkouring around the map will be a main focus of the experience, the parkour mechanics are better for shorter trips around objects-at least until you unlock more capabilities as you explore and Frey levels up. A fast-travel system you unlock by visiting key locations helps make it quicker and easier to get to objectives that are vastly far apart. But even the demo we saw had a pretty huge open world, with a lot of space between points of interest. Getting around in Forspoken feels pretty good, and the game keeps controls simple so that it's easy to navigate terrain fluidly. It's not just that you bound over obstacles and perform sick flips, but that the addition of magic makes it possible to do parkour moves to cross big gaps or get large increases in speed. You'll also want to combine the parkour system with Frey's ability to grab onto ledges or special rocks with a sort of magical rope, which allows her to zip forward or upward like Spidey making his way up a building or across rooftops.Įverything in Forspoken is infused with magic, co-director Takefumi Terada said in an interview with GameSpot, and that's what makes the parkour system stand out from similar approaches in other games. For instance, just bounding across an open field will let you move fast for a short period, but you'll get farther if you cut through a stand of trees, because Frey will kick off them as she passes to get extra speed and distance. To get the most out of the traversal system, you want to plan your moves through the world to actually hit obstacles and use them to your advantage. You can't parkour forever, though-Frey has a limited amount of stamina that has to be recharged after a while. Holding down a single face button on your controller activates the ability, which causes Frey to bound forward and to automatically climb up or spring off any obstacles that get in her way. Most of the time, you'll get around with Forspoken's magical parkour system, which has been a big highlight in trailers and gameplay videos so far. The demo we played took place in a series of vast fields, craggy valleys, and swampy lowlands. While you'll have to think about how to best use all the magic weapons at your disposal, the fun of Forspoken is in the speed-it relies less on methodical planning and more on hitting opponents with everything you've got. Especially in combat, it can be a fast and frenetic game, thanks to a huge amount of magical abilities to use against enemies. Where Forspoken stands apart is in its traversal and combat, once you get the hang of both. In some ways, what we saw of Forspoken felt familiar for anyone who's played a lot of open-world games-there were a lot of locations to unlock, small challenges to complete, and items to collect to upgrade protagonist Frey's powers. Along the way, she finds herself gaining control of powerful magical abilities, and has to fight against a corrupting force that's spreading across Athia in order to find her way home. Players take on the role of Frey, a New Yorker from our world who finds herself transported to Athia. Now Playing: Forspoken Hands-On Preview: Spider-Man's Movement And Combat With Magicįorspoken is a third-person action-adventure game set in a fantasy world called Athia. By clicking 'enter', you agree to GameSpot's
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